Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model mesh. Within this document, a Texture or Material refers to files that contain Texture maps that the software uses to produce realistic representation of the surface of the product. With Textures, many aspects of photo-realism can be achieved. For example, color, unevenness of surface, bumps, reflection, opacity, transparency are aspects that Texture maps permit achieving.
Read more: VividWorks 3D Configurator Documentation